As an added bonus, the 3D effect was used more naturally and ultimately worked “better” than almost any 3DS game to date (the exception being Super Mario 3D Land). MK7 remains one of the 3DS’s best-looking games: the highly-detailed and brightly-colored tracks were a perfect fit for any Mario Kart title. You could always play locally with a friend – MK7 actually supported the rarely-used “Download Play” function, so you only needed a single copy of the game (and a 3DS for each player) in order to access the competitive races, Coin Battles, and more. ![]() This was absolutely perfect for taking the action online (via WiFi) and making a name for yourself, joining the all-new “Communities”, or completely falling flat against the toughest international opponents. Perhaps my favorite part of MK7 was the kart customization you could earn new parts (kart frames, wheels) and tinker with your vehicle a great deal, allowing quite a bit of unique customization. The developers even threw in a few new items like the “Lucky 7″, the Fire Flower, and the Super Leaf/Tanooki Tail. Of course, there were still plenty of new characters (Metal Mario!) and tracks (Neo Bowser City = personal favorite). There were 3DS-exclusive features, such as the 3D effects, the first-person view (seen in the image below), and the gyroscope controls used with the new gliding mechanic. In fact, Mario Kart 7 featured arguably the most ambitious online multiplayer component that it had ever attempted. ![]() Disclosure: We may earn a commission from links on this pageįortunately, Nintendo didn’t throw together a sloppy 3DS installment of Mario Kart.
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